I’m honestly pretty stoked about this one. I finally managed to complete the Projects workflow. Well, I say "for now," because I’ve already thought it was done a few times before, only to realize it wasn’t. God only knows if it ever truly will be. Either way, this is starting to feel like a seriously advanced app. I’m still battling with the design a bit, trying to make it feel cohesive. On one hand, I like where it’s going, but on the other, there are still things I haven’t entirely made peace with, so expect more tweaks down the line. But that’s a story for another day. Let's look at what's new in the app today.
A Cohesive Workflow
I’ve basically put together the complete indie filmmaker workflow.
- Script
- Locations
- Shotlist
- Shooting days
- On-set tools
- Call sheets
- Budget planning
- Crew management
You start with the script and shotlist, where you map out your scenes and shots. I already implemented the smart script import back in version 1.14.1, but today I expanded it. Now, it doesn’t just pull in scenes; it also grabs script locations, which you can then link to real, scouted locations in Location Scouting. This is a brand-new tool where you set up the actual real-world spots where you'll be rolling. Connecting these two was quite a challenge. I spent a long time figuring out how to piece it together so it feels incredibly simple and intuitive. Script locations are fictional, and you often end up shooting three different script locations at one single real-world spot. Toss in a million other real-set factors, and you quickly realize you can't just hard-import locations straight from a screenplay.
But there is a logic to it. In the end, it works by linking script locations to scouting locations, which are simultaneously tied to individual scenes. This way, we know exactly where every single scene is going to be shot.
Rethinking the Shooting Flow
The shooting phase itself now lives right at the core of the Project Hub, split into two clean tabs. The first tab pulls up your upcoming shoot so you always have it handy, and the second displays the full list of your shooting days.
And Finally, Management
The last section of a project is Management. This is where I tucked away the final three modules: Gear, Budget, and Crew.
Crew Management is a new tool that lets you create team members and assign them to specific scenes. This becomes incredibly useful for call sheets, which then automatically summarize who needs to show up on set, where you're shooting, how much coverage you need to hit that day, and so on. You can generate a custom call sheet for every single Shooting Day, making the whole process smooth and practical.
Cool Perks & Little Touches
Thanks to location scouting and because the app now knows exactly where and when you're shooting, I was able to build in features like sunrise/sunset times, weather forecasts, and more.
There is also a new shooting day summary. In the Project List, you can now see an overview of all your shoot dates, which is awesome for planning. Even better, you can add them directly to your iOS Calendar straight from there. I’m actually thinking about natively integrating this with the calendar. It will require user permissions and access, but having your upcoming shoot days fully automated and synced directly into your native calendar sounds great. We’ll see. I’ve added it to my TODO list.
At the same time, I tweaked the UI a bit. This is still a work in progress—I’m trying to fine-tune it so all the crucial info is easily accessible. I'm working on it, but I still don't have a definitive blueprint for exactly what should go where. If you have any ideas, definitely send them my way via feedback.
That’s all for now. I hope you dig the new changes. See you again soon!
Change Log
- New Features
- I added a new Shotlist tab to the Script section for managing scenes and shots.
- The script import now automatically generates both scenes and script locations.
- I introduced Location Scouting — a full management system for real-world locations.
- I built a new "Next Shooting Days" card right inside the project hub.
- I added Crew Management to let you build out team profiles.
- I introduced Call Sheets — you can now generate a PDF call sheet for any shooting day.
- UX and UI Tweaks
- You can now upload a 2:3 aspect ratio poster to your projects.
- I cleaned up the card and module layouts across both projects and the home dashboard.
- Bug Fixes
- I fixed CloudKit synchronization issues.
- Various other minor bug fixes and polishes.